Then there’s her best friend Brigandine – your classic ‘tank’ of a knight, specialising in close range melee attacks and defensive manoeuvres on the battlefield, but also serving as the game’s comic relief, dedicated to partying and good food at the expense of almost anything else. She’s driven by intellect and curiosity rather than burning vengeance, balanced by an emotional drive to rescue her father Marius, lost in an expedition to a continent overrun with Goblinoids. Take main character Aurora – an ice-wielding cleric, devoted to the god of knowledge Tanna-Toh, rather than an overly-familiar fiery mage. That’s in large part down to its characters, which will be recognisable to fantasy fans but have enough twists to be more than just genre-typical archetypes. Thankfully though, the game isn’t just an exercise in cross-media nostalgia, as Reverie Knights Tactics provides just enough tweaks on the formula to carve out its own identity – but only just. It’s not just the comic book world that’s being drawn on though – this is also an ode to the likes of Vandal Hearts and Disgaea, classic tactical RPGs that were formative moments for the genre. Whether coincidence or deliberate inspiration, the similarities are hard to overlook. It’s also a turn-based tactical RPG – not a million miles away from 2017’s Battle Chasers: Nightwar, Madureira’s attempt at reviving the property in another medium. Character designs are reminiscent of Madureira’s own, and even the lettering fonts evoke a feel torn from the printed page. What’s this got to do with 40 Giants Entertainment’s Reverie Knights Tactics? Well, aside from it also being set in a world that merges swords and sorcery adventure with magically powered machinery and also being fronted by a young female lead, it adopts a visual style that draws heavily on comic book aesthetics.
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